if you really don't feel like writing XML code, you may suggest or request a dialogue idea in the server, where you can also submit your XML code suggestions.read the wiki to find out how easy is making your own dialogues and then submit them to me on the related GitHub and/or use them locally in your Rimworld runs.While one person cannot possibly tackle this, many people around the world can cooperate - each contributing with his or her dialogue idea. Since I cannot possibly manage all of them by myself, your help is very welcome - in fact, needed - to create a rich, life-like environment. There are almost infinite dialogue combinations. I already filled in lots of content, but of course what I did is just the tip of the iceberg. SpeakUp is a framework, ready to be fleshed out. The list of possibilities is truly huge - you can mix and match as many parameters and situations as your imagination allows you - and you can be as detailed or as generic as you wish. an abrasive pawn could slight a wimp, ugly pawn by comparing him to an undead chicken.an art student might ask his teacher for advice while sculpting a piece of art.two researchers could exchange physics or chemistry jokes while relaxing around a table.a kind pawn could praise a skilled nurse for her medical or social skills.a greedy pawn might complain about having an undignified room, and ask a skilled builder/artist to improve it.a hungry, angry, brawler pawn might threaten a skilled cook, forcefully asking for cooked food or else.if it starts raining, a farmer might say: "This rain will help our crops" whereas a miner would just say "It's raining".opinion of other pawn in the conversation.The SIF, besides allowing for free-form dialogue, presently allows for pawns to speak based on parameters such as: The dialogues are shown using the Interaction Bubbles mod by Jaxe. You will be able to find this out right away - as the pawn will comment on it with other pawns. has a specific trait, high/low skill or passion.Let'em speak their mind - let's hear them out!īesides giving more narrative immersion and connection with the pawns, the SIF content helps to have a better understanding of what's going on with them.
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